3D Blockbuilder
& Platformer
Project Details

Created in C++ with the Irrlicht engine. The goal of this project was to make a technical proof of concept in an older engine in twenty weeks, with a team of five students. Create every part of the game frome the ground up without a user interface used in newer game engines like Unity3D or Unreal. My contribution was asset loading, lighting, shading and cameras.

  • School: University of Applied Science Amsterdam
  • Finished: July 2017
  • Website: hva.nl